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U4GM How to Expedition Project Guide for Arc Raiders Wipe

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发表于 昨天 16:09 | 显示全部楼层 |阅读模式
The Arc Raiders Expedition Project is live for December 17th through the 22nd, and it's one of those events that makes you stop and actually do the math before you queue up. People keep calling it "optional," and sure, it is, but once you realise what carries over and what doesn't, it starts to feel like the smartest kind of risk. If you're already sorting your loadout and thinking about long-term power, weaving in ARC Raiders Items planning alongside your runs can make the whole thing feel a lot less chaotic and a lot more deliberate.

You won't even see the event until you hit level 20, so newer players can breathe for a minute. After that, the loop is pretty clear: donate five pages of materials to upgrade the caravan. The nice part is you're not racing a hard deadline in the usual stressful way. Your donation progress is saved, so if you don't finish this cycle, it rolls forward. That changes how you play. You can do a few steady runs, bank progress, and not feel punished for having a life outside the Rust Belt.

Once the caravan is fully upgraded, you're offered the choice to send your character beyond the Rust Belt. That's the voluntary wipe. It's not a "light reset," either. Your stash goes empty, your coins are gone, workbenches drop back to level one, and your questlines and blueprints get wiped out too. The first time you read that, your brain says "nope." But plenty of players will still do it, because the reset isn't the reward. The permanent upgrades are.

The headline prize is your skill point cap. You can earn up to five extra points, pushing the maximum to 80 skill points. The cost is steep: about one million coin (or equivalent stash value) per point, so 5,000,000 total if you want all five. It's the kind of grind where you'll catch yourself pricing out gear, skipping impulse upgrades, and running safer routes just to protect value. On top of that, you get cosmetic flex stuff like a unique Expedition skin, an icon, and a special hat for Scrappy, plus a practical win: 12 permanent extra stash spaces, which sounds small until you've tried to organise a packed inventory at 2 a.m.

After the wipe, the game throws you temporary help: XP boosts, repair perks, and better material yields from Scrappy. They stack if you keep doing Expeditions, which is great when you're rebuilding from nothing, but it also means skipping an event resets those stacked buffs. So it quietly nudges you into a rhythm: run the cycle, build value, decide if you're ready to burn it all, repeat. If you're going to take that plunge, having a plan for value, storage, and gear flow matters a lot, and a lot of players will look for cheap ARC Raiders Items options to smooth out the painful part where your stash is empty but the grind isn't over yet.

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